![]() Rated out of 10 - The Full Review = Superhot VR is not a copy of the original Superhot with added VR, it is in fact it's own game and story. Overall - a final rating based on previous points and others. Rated out of 10 Replayability - How likely you are to replay the game, 10 being lots of replay, 1 being single playthrough. Fun - simply how fun the overall experience is. Rated casual(seated, no motion sickness, usually an experience with no gameplay), easy(usually seated, no motion sickness), medium(standing or seated, possible use of 360 space, medium play area, no motion sickness ), hard(standing, usually larger play area and 360 space, possible motion sickness) or extreme(standing, full 360 space, larger play area, possible motion sickness). Comfort - a rating based on how the game makes you feel in VR, motion sickness, immersion, playspace/position. Gameplay - a rating of how the overall feel of the game is, from mechanics and controls to ai and purpose of game. Sound - a rating of how good the quality, fitting with the game and immersive the music is. Graphics - 8/10 Sound - 7/10 Gameplay - 8/10 Comfort - Medium (Medium-Large Play Area, 180 Degree play, 360 Degree view, No motion sickness, standing stationary gameplay) Fun - 9/10 Replayability - 7/10 (You may have fun just messing around with the slow-mo and doing fancy and creative kills, but the plot and gameplay wouldn’t bring you back by itself, only to mess around with slow-mo) Overall - 8/10 - Graphics - a rating of how visually appealing, well done and immersive the visuals are, not how realistic or high end. System specs: 1070 gtx 8gb OC, i7, The TL DR Review = Game type: Fps Style: Solo VR used: Oculus Platform used: Steam System specs: 1070 gtx 8gb OC, i7, 32gb Ram, Windows10, Oculus rift & touch controllers. You could be sad after playing an immersive session of the game. Oh, and be careful that there are no Ming vases or flat screens lying around. I would also have loved to have a replay capacity, to show in real-time how I killed the red dudes like in a John Woo movie. Another problem is the environment geometry, which does not correspond to the colliders, and it can be really frustrating, when a bullet I shot gets stopped in mid-air because of bad collision meshes. ![]() In SuperHot, you have to guess how it is implemented to throw something correctly. Take The Lab by Valve for example, in which throwing the stick to the dog is so easy you didn't even have to think about how to do it. Many VR games have this problem, but some have not this problem. One problem in SuperHot is the difficulty to throw things. The game is quite short, but it wouldn't have done much good to have more levels without adding new mechanics, but this game doesn't need more. You control time, you can watch bullets flying by, you can grab a pistol passing by and kill a guy with it during the same second. This is exactly the feeling you get when playing Superhot in VR. You control Did you ever wanted to feel like Neo in the Matrix? Ok, buy. Did you ever wanted to feel like Neo in the Matrix? Ok, buy.
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