![]() ![]() They don't even run at 60fps, instead switching to 30fps. This is especially true of the story scenes. The damage dealt by these counters isn't massive, and landing real hits yeilds better results, but in terms of humiliating your opponent, there's nothing like a good counter game. The fight system's reliance on counter-holds makes for an uncertain match, requiring you to change up your tactics frequently, otherwise your opponent will get wise to your hackneyed combos and counter every single one. Smashing through walls/windows/floors and continuing a fight in the next area still pushes the 'fun' button, even if the 15-year-old trick is starting to wear thin. The fighting itself is enjoyable and explosive. The block/punch/kick/throw control layout is really simple to grasp and there are some sufficiently-impressive combos mapped to 'punch-punch-punch-punch' to allow even the most nuance-free button mashers to have a good time. Normal bouts are 1v1, though there is a tag mode with occasional devastating team-up moves to enjoy if you fancy some variety. Dead or Alive has seen more than ten previous boxed iterations, so this refined version plays a predictably slick game of fisticuffs. Stay tunedįor my full review and thanks for your continued patience.Before we get onto all the new-gen differences, let's talk about how it plays. there are actuallyĪ few things that I like about Last Round, as minor as they are. However, I haven't turned my back completely on DOA. Random and borderline sloppy, along with much of the actual fighting animation.Īll of these elements have contributed to my lack of interest and "condescending tone" when More importantly, DOA5's string-heavy fighting mechanics are Perverted photo modes and objectifying sexual costumes justĪin't my thang. "series" seems to blur the line between fighting gameĪnd softcore porn. "fits in" with the rest of the roster, for two obvious reasons.Īs I mentioned in my DOA5: Ultimate review, the DOA5 Inįairness, Mai does look pretty good in DOA5. Actually, it's just plain "creepy obsession" at this point. Koei Tecmo clearly has 2 major priorities. In the game, over all the other possible options? How clever, you gotĪ chance to do a crossover with SNK. Your sense of humor is bland, you're tacky, and I hate you. ![]() ![]() you're still using new costume DLC and female "Ohh, hi again DOA5, it's been 4 years since youĪrrived. Jokes, and comes around at the worst time to remind you that he still exists gameplay and fighting are notĭOA5 is like that weird, obnoxious kid in high school who tells perverted Some of theĬostume collaborations are cool, but clearly. These are my thoughts on Tecmo Koei's "business practice". ![]() I write reviews on fighting games and the practices of companies who make them, so Then don't buy it" philosophy doesn't apply here. Thanks to RiceĪ money grabbing scam based on selling the sexuality of virtual women? The manner at which countless DOA5 DLC has spammed up the PSN store makes it seem like the latter. Including the Arc System Works costumes). Actually, theĮxact price for all DOA5 content stands at $1,117.34 (not (potentially) the most expensive fighting game ever made for consumers. notįUN FACT: To own every costume and all content in Dead orĪlive 5: Last Round, it would cost you over $1000, making DOA5 No game should EVER have DLC costume packs that reach anywhere close to $90. Round are selling people $92.00 "season pass" costume packs. Something I will include in my review: I find it utterly ridiculous that the producers of DOA5: Last Just can't seem to hold my interest, no matter how many bunny underwear I guess that means I've beenīusy with more important fighting games. Took me over a year to finish up my DOA5: Ultimate review. My interest in DOA dwindled after the last few iterations. Or Alive 2: Hardcore, Dead or Alive 3, DeadĬalibur 5, Virtua Fighter 5: Final Showdown, ![]()
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